{"id":1645,"date":"2021-06-28T20:41:12","date_gmt":"2021-06-29T01:41:12","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=1645"},"modified":"2022-05-08T18:38:38","modified_gmt":"2022-05-08T23:38:38","slug":"ballistics-and-other-sniping-mechanics-in-sgw-contracts-2","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ballistics-and-other-sniping-mechanics-in-sgw-contracts-2\/","title":{"rendered":"Ballistics and other sniping mechanics in SGW Contracts 2"},"content":{"rendered":"\n
It’s become an all-too-common refrain in non-loot-shooter FPS games: The stats lie. In SGW Contracts 2, it’s moreso a lie of omission, but a lie none-the-less that can cost you valuable time when attempting to complete challenges to finish a mission perfectly.<\/p>\n\n\n\n
First, let’s talk about ballistics in SGW Contracts 2.<\/p>\n\n\n\n
How rifle ballistics work in SGW Contracts 2<\/h2>\n\n\n\n
First, if you take nothing else away from this, know that the damage stat isn’t a perfect indicator of effectiveness. If it were, the Defender 888 would almost always take out a target with a body shot, given it’s high damage stat (read my review of the Defender 888 here<\/a>).<\/p>\n\n\n\n