{"id":1838,"date":"2021-08-04T06:49:35","date_gmt":"2021-08-04T11:49:35","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=1838"},"modified":"2022-05-08T18:38:37","modified_gmt":"2022-05-08T23:38:37","slug":"sgw-contracts-2-the-uk-50-review","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/sgw-contracts-2-the-uk-50-review\/","title":{"rendered":"SGW Contracts 2: The UK 50 Review"},"content":{"rendered":"\n

The UK 50 is a workhorse heavy rifle that will literally carry you through every long-range contract in the game: That’s because it’s the first rifle you actually get in the game. Let’s break it down and see why this rifle works so well.<\/p>\n\n\n\n

UK 50 Stats, Fully Equipped<\/h2>\n\n\n\n
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The UK 50 is fairly standard for heavy rifles: High damage, low rate of fire, high stability, low recoil, and everything else is just slightly below average. Noise reduction tends to matter less in the case of heavy rifles: Due to how areas are “zoned”<\/a>, you’ll never get a heavy rifle quiet enough to not attract people in the immediate vicinity, but that’s all you’ll have to worry about when it comes to noise.<\/p>\n\n\n\n

You may be concerned that the damage isn’t maxed like other heavy rifles, but really, any soft target will go down easily just like all other heavy rifles.. So, basically, the stat doesn’t matter, unless you’re firing against a hardened target with standard ammo.<\/p>\n\n\n\n

The stability here is nice, especially given this is a long-range rifle with a low rate of fire: You’ll want a high stability to ensure that your round hits the target, and reduce time it takes to actually line up the shot.<\/p>\n\n\n\n

Finally, thankfully, the UK50 supports luring, EMP and explosive rounds: EMP and Explosive are particularly useful rounds for any rifle, giving you a great deal of versatility in how you handle long range contracts.<\/p>\n\n\n\n

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