{"id":1884,"date":"2021-08-22T10:40:52","date_gmt":"2021-08-22T15:40:52","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=1884"},"modified":"2022-05-13T21:16:29","modified_gmt":"2022-05-14T02:16:29","slug":"ghost-of-tsushima-directors-cut-review","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-of-tsushima-directors-cut-review\/","title":{"rendered":"Ghost of Tsushima Director’s Cut Review"},"content":{"rendered":"\n
Ghost of Tsushima, when it was released, has been widely praised by critics, including myself<\/a>. As a beautiful open world game with an amazing story, stealth mechanics and fluid, immersive combat, it scratched the itch many of us have had since Assassin’s Creed took a new direction.<\/p>\n\n\n\n Ghost of Tsushima Director’s Cut has an approach of “don’t fix it if it isn’t broken”, and it’s perfectly welcome in that regard. While it is labeled as the “Director’s Cut”, it’s also acting as DLC for existing owners of Ghost of Tsushima, adding new content as well as features.<\/p>\n\n\n\n We’ll be focusing on the Iki Island aspect of the Director’s Cut here, but if you’d like to know my thoughts on the original, you’ll want to read my Ghost of Tsushima review<\/a>.<\/p>\n\n\n\nGetting down to business on Iki Island<\/h2>\n\n\n\n