{"id":1970,"date":"2021-09-12T20:26:19","date_gmt":"2021-09-13T01:26:19","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=1970"},"modified":"2022-05-13T21:12:05","modified_gmt":"2022-05-14T02:12:05","slug":"far-cry-6-stealth-and-the-homogenization-of-ubisoft-titles","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/far-cry-6-stealth-and-the-homogenization-of-ubisoft-titles\/","title":{"rendered":"Far Cry 6, Stealth, and the Homogenization of Ubisoft Titles"},"content":{"rendered":"\n

Far Cry 6 is due out in less than a month, and this time around, we’ve had plenty of looks at the gameplay to get some ideas about how it’ll play out (thanks to them allowing some remote play for various industry reviewers and streamers).<\/p>\n\n\n\n

The stealth of Far Cry 6 is obviously of importance to GGN and the readership; Far Cry 5 was a fairly weak entry in the stealth gaming world, but then again, the Far Cry series has always had just a “tacked on” approach to stealth mechanics.<\/p>\n\n\n\n

Interestingly enough, though, there is at least one unique aspect to stealth in Far Cry 6: Just because you’ve alerted one person doesn’t mean everybody in the area knows exactly where you are.<\/p>\n\n\n\n

In fact, after watching multiple streams, after being discovered by one person, and even making a lot of noise, others in the area still took time to “discover” you (that fancy little detection meter slowly filling up, a common sequence in most stealth games).<\/p>\n\n\n\n

This does make stealth more approachable and viable, but then I thought a little harder, and realized.. This isn’t a feature for Far Cry’s stealth, but a feature of the next Ubisoft game in general.<\/p>\n\n\n\n

Homogenization has become Ubisoft’s new bread and butter. Sure, they do create new and unique mechanics for specific games, but ultimately, an Ubisoft game is almost always interchangeable with another. Just change the setting and storyline, and.. Well, you’ve got another Ubisoft game.<\/p>\n\n\n\n

Assassin’s Creed, The Division, Ghost Recon, and now Far Cry all have a gear score system.<\/p>\n\n\n\n

All have RPG mechanics.<\/p>\n\n\n\n

All have special abilities.<\/p>\n\n\n\n

All are open world.<\/p>\n\n\n\n

All have weapon\/gear modification systems.<\/p>\n\n\n\n

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