{"id":1990,"date":"2021-09-18T17:30:29","date_gmt":"2021-09-18T22:30:29","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=1990"},"modified":"2022-05-14T08:40:38","modified_gmt":"2022-05-14T13:40:38","slug":"aragami-2-review","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/aragami-2-review\/","title":{"rendered":"Aragami 2 Review"},"content":{"rendered":"\n
I didn’t want to write the teaser headline attached to this review. It hurts to write it, but it has to be said.<\/p>\n\n\n\n
Stealth gaming has been hit pretty hard over the years with the pretty much de facto death of Splinter Cell, Metal Gear Solid and Assassin’s Creed.<\/p>\n\n\n\n
Then we got Aragami, which felt like a casual blend between Splinter Cell and fantasy ninja fun. It wasn’t anything spectacular, but it was a nice, short stop-gap to keep the stealth genre from disappearing in the tall grass.<\/p>\n\n\n\n
When Aragami 2 was announced, it was exciting. When they noted that it would include coop, it was.. Hesitantly exciting.<\/p>\n\n\n\n
Now that it’s out, however, I’m not excited. In fact, I’m generally disappointed.<\/p>\n\n\n\n
At first, everything feels fine. You get a story here that I have no doubt most people will ignore because, honestly, we don’t play it for the story.<\/p>\n\n\n\n