{"id":2025,"date":"2021-09-24T09:11:18","date_gmt":"2021-09-24T14:11:18","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=2025"},"modified":"2022-05-09T17:35:52","modified_gmt":"2022-05-09T22:35:52","slug":"whats-next-for-ghost-recon-breakpoint-the-series","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/whats-next-for-ghost-recon-breakpoint-the-series\/","title":{"rendered":"What’s next for Ghost Recon Breakpoint & The Series?"},"content":{"rendered":"\n

Ghost Recon has had an interesting evolution over the years. When Ghost Recon Advanced Warfighter came out, stealth actually wasn’t much of a consideration; instead, it was focused on team tactics and tacticool military gaming experiences like a slightly more tactical Call of Duty or Battlefield game.<\/p>\n\n\n\n

Later, we got Ghost Recon Future Soldier: This was the introduction to focal stealth mechanics in the Ghost Recon Series.<\/p>\n\n\n\n

Much later, we got the wild evolution to Wildlands: Going the Ubisoft open world boilerplate that we’re now seeing. Stealth actually took a partial back seat, and continued Ubisoft’s RPG system integration that every other Ubisoft game has started to contain.<\/p>\n\n\n\n

Breakpoint brought stealth back, but became even more of an RPG.<\/p>\n\n\n\n

With the continuing development of Ubisoft’s boilerplate for single player\/coop games (open world, RPG mechanics, stealth-lite, over-the-top plotlines), what can we expect for the future of the Ghost Recon series?<\/p>\n\n\n\n

Assuming trends continue, after we get the next DLC (titled Motherland) for Ghost Recon Breakpoint<\/a>, we’ll want to be prepared for the genericizing <\/a>of the game like others.<\/p>\n\n\n\n

This means the next Ghost Recon game will come relatively quick: Within a few years. By following the formula, they are reducing investment in pre-development and just cranking something out with stronger RPG mechanics, lending to the homogenization of the Ubisoft catalog.<\/p>\n\n\n\n

There is a slim chance, however, that we’ll instead get something new.<\/p>\n\n\n\n

Depending on the contrarian voices and their power in comparison to profits and publicity, there could possibly be a “return to form” in some fashion; if there is a big enough flop on newer Tom Clancy (and XDefiant) releases, we could see leadership look hard at the formula that is being applied in deciding game mechanics.<\/p>\n\n\n\n

This is going to be especially true in the case of Free To Play games, where MTX is going to be the defining characteristic of success.<\/p>\n\n\n\n

I say this because not much is going to put a dent in the sales of games, just because there are so many die-hard fans who will purchase a game just because it’s part of their favored series, and play it long enough to not be able to request a refund. Combine that with people who have not invested into previous entries deciding to “pick it up because it’s different\/new”, and I don’t suspect they’ll see much of an impact on actual sales of games.<\/p>\n\n\n\n

It’ll take a larger action on the part of gamers to really influence direction on games over Ubisoft’s overlords.<\/p>\n\n\n\n

In fact, there is one thing you can do here:<\/p>\n\n\n\n

Don’t pre-order new titles from Ubisoft.<\/p>\n\n\n\n

I myself have decided that I will be giving Far Cry 6 a shake, pending other sources reviewing it. I will not, however, be preordering it. In fact, I’ll only opt to review it if there is enough of a positive reaction from reviewers I personally trust (such as ACG).<\/p>\n\n\n\n

So, we’re going to have to take a “wait and see” approach, and probably for some time.<\/p>\n","protected":false},"excerpt":{"rendered":"

Ghost Recon has had an interesting evolution over the years. When Ghost Recon Advanced Warfighter came out, stealth actually wasn’t much of a consideration; instead, it was focused on team tactics and tacticool military gaming experiences like a slightly more tactical Call of Duty or Battlefield game. Later, we got Ghost Recon Future Soldier: This …<\/a><\/p>\n","protected":false},"author":1,"featured_media":609,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[7,3],"games":[27],"acf":[],"yoast_head":"\nWhat's next for Ghost Recon Breakpoint & The Series? - Ghost Gamer News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ghostgamer.news\/whats-next-for-ghost-recon-breakpoint-the-series\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What's next for Ghost Recon Breakpoint & The Series? - Ghost Gamer News\" \/>\n<meta property=\"og:description\" content=\"Ghost Recon has had an interesting evolution over the years. 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