{"id":2061,"date":"2021-10-05T12:28:13","date_gmt":"2021-10-05T17:28:13","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=2061"},"modified":"2022-05-09T17:35:52","modified_gmt":"2022-05-09T22:35:52","slug":"ghost-recon-breakpoint-20th-anniversary-update","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-recon-breakpoint-20th-anniversary-update\/","title":{"rendered":"Ghost Recon Breakpoint 20th Anniversary Update Summary"},"content":{"rendered":"\n
Ubisoft enjoys a dramatic flair for their updates: Whether a new game or major update, you can bet that there will be an air of mystery as well as a bombastic presentation to follow.<\/p>\n\n\n\n
If you missed the 20th anniversary update, here’s my own raw notes compiled as the stream was broadcast.<\/p>\n\n\n\n
We open with a lot of nostalgia: <\/strong>The early portion of the stream is all about the history of Ghost Recon, and how Ubisoft is a loving parent for it [ed: my own jokes aside for how much they’ve deviated from the original Tom Clancy universe and style]<\/em>.<\/p>\n\n\n\n Next, there’s some chatting about their world-building strategy, with more waxing nostalgic, talking about how they expanded the maps until they came to the open-world design used now [ed: used now in their boilerplate for nearly all Ubisoft open-world games]<\/em>.<\/p>\n\n\n\n Authenticity is the next topic. While most would agree that authenticity isn’t quite there compared to something like Arma, it is at least better than what many other military-themed game developers do [ed: especially with the drones of Breakpoint]<\/em>. The chat is going nuts about this.<\/p>\n\n\n\n