{"id":2066,"date":"2021-10-06T08:51:39","date_gmt":"2021-10-06T13:51:39","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=2066"},"modified":"2022-05-13T06:33:52","modified_gmt":"2022-05-13T11:33:52","slug":"ghost-recon-frontline-how-it-shouldve-been-announced","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-recon-frontline-how-it-shouldve-been-announced\/","title":{"rendered":"Ghost Recon Frontline: How it should’ve been announced"},"content":{"rendered":"\n

When Ghost Recon Frontline was announced yesterday during the livestream, it caused a rather strong negative reaction among the community.<\/p>\n\n\n\n

The fact that it had been under development for 3 years was ignored: All that mattered to the Ghost Recon community is the continued deviation from the immersive tactical gameplay from the original Ghost Recon games.<\/p>\n\n\n\n

Ghost Recon Frontline doesn’t have to spell the end for the Ghost Recon franchise: In fact, it very well may not. Just because the next release in the Ghost Recon series is essentially a battle royale doesn’t mean it has to be the sole game to be released.<\/p>\n\n\n\n

Ghost Recon Frontline is being developed by Ubisoft’s Bucharest studio, rather than the studio that has handled Breakpoint. That itself is a clue that, perhaps, this is just a “supplemental” game to the universe, rather than a next-step development of the series itself.<\/p>\n\n\n\n

With this in mind, Ubisoft really messed up on the announcement; rather than couching it as “the next Ghost Recon” essentially (although they didn’t say those words exactly), they should’ve clarified that this is not a new direction for Ghost Recon as a whole, but a side project. Something fun to tie fans over until the next “true” Ghost Recon experience.<\/p>\n\n\n\n

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