{"id":2079,"date":"2021-10-12T06:37:34","date_gmt":"2021-10-12T11:37:34","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=2079"},"modified":"2022-05-13T21:12:04","modified_gmt":"2022-05-14T02:12:04","slug":"far-cry-6-first-impressions","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/far-cry-6-first-impressions\/","title":{"rendered":"Far Cry 6 First Impressions"},"content":{"rendered":"\n

Far Cry 6 is a title I begrudgingly picked up to review.<\/p>\n\n\n\n

Not because I didn’t want to play it.. But because Ubisoft has taken pains to alienate fans<\/a> and reduce their efforts<\/a> to create as much sameness as possible in games.<\/p>\n\n\n\n

I opted to not preorder, at least. I doubt that’ll be enough, but hey, I run a gaming news site and can write all sorts of fun criticisms like I noted above.<\/p>\n\n\n\n

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The standard escape intro is still in the series<\/figcaption><\/figure>\n\n\n\n

After over 10 hours, though, I have to say.. Far Cry 6 isn’t all bad.<\/p>\n\n\n\n

It’s definitely an improvement over Far Cry 5: Although you do still have to deal with random encounters all over the place, you can avoid most of them pretty easily. Traversal is much more varied. Stealth is an exceptionally solid (if not easy) method of play.<\/p>\n\n\n\n

The bugs, however, seem to have become the boilerplate standard too.<\/p>\n\n\n\n

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