{"id":2099,"date":"2021-10-17T12:59:29","date_gmt":"2021-10-17T17:59:29","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=2099"},"modified":"2022-05-13T21:12:04","modified_gmt":"2022-05-14T02:12:04","slug":"far-cry-6-review","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/far-cry-6-review\/","title":{"rendered":"Far Cry 6 Review"},"content":{"rendered":"\n

Note: At the time of publishing this review Ubisoft has yet to fix a bug that cause many users to have low-quality textures regardless of how powerful your GPU is, and it doesn\u2019t matter whether you\u2019re using the HD texture pack or not, so some screenshots may have low quality textures that may not be representative of your experience.<\/em><\/p>\n\n\n\n

The Far Cry series has been long-running with 6 main titles, plus multiple additional side titles continues to build on the Far Cry Legacy: Absurdity in storytelling, lush graphics (mostly – see the above disclaimer) and usually functional stealth mechanics are the standard fare here, although Ubisoft has begun to copy game mechanics between its different IPs as of late leaving most of their shooter IP having a certain sameness. Still, even doing a proper full review in a reasonable timeframe is a challenge given the overarching scope of the series, and Far Cry 6 doesn\u2019t change that.<\/p>\n\n\n\n

Still, Far Cry 6 is mostly worthwhile, with a number of caveats. Let\u2019s dig in.<\/p>\n\n\n\n

Far Cry 6: Yet Another Jungle-Style Environment<\/h2>\n\n\n\n
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Once again you barely survive to get the game started<\/figcaption><\/figure>\n\n\n\n

The setting, heavily promoted by Ubisoft, is basically Cuba-but-not-really with a fascist dictator being the standard caricature of facist dictators. On the other side you\u2019ve got the revolution: Libertad, as well as other factions, which you\u2019ve got to unite in order to take down the aforementioned dictator\u2019s goons, as well as the dictator itself.<\/p>\n\n\n\n

It\u2019s a standard trope that has been played out in games since time immemorial, but Far Cry tends to lean into tropes fairly regularly.<\/p>\n\n\n\n

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Putting the “dick” in dictator<\/figcaption><\/figure>\n\n\n\n

In Far Cry 6 you\u2019ve got a lot of different avenues for actually playing in the environment. There are the standard story missions, plus various side missions (Yaran Stories), and capture\/explore\/destroy faceless missions not entirely unlike Faction missions from Ghost Recon Breakpoint, or radiant quests from Skyrim. On top of that, there is end-game content in the form of weekly \u201cclear this out\u201d missions as well as coop-ready special operations.<\/p>\n\n\n\n

There\u2019s also base-building mechanics (like AC: Valhalla), multiple minigames (including Los Bandidos, which allows you to send guerillas off onto missions with a real-world timer before you can give them basic orders), and more. Essentially, Far Cry 6 has tried to cram in as much as possible into one game.<\/p>\n\n\n\n

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Spoiler: You can actually hop on this boat and leave the island in the early portion of the game as a joke.<\/figcaption><\/figure>\n\n\n\n

When it comes to exploration, there are plenty of options. Cars, horses, boats and aerial vehicles are available at your beck & call, and getting more is as simple as scanning it with your phone (an oft-used device that also allows you to mark enemies) or dropping it off at a special location (in the case of military vehicles). One important aspect of exploration, though, is the wingsuit: As soon as you unlock a few fast travel locations (and clear out the anti-air emplacements nearby) you\u2019ll be able to air-drop from them as a simple method of travelling to the numerous locations on the map.<\/p>\n\n\n\n

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While not really “threading the needle”, wingsuit traversal is fun and practical.<\/figcaption><\/figure>\n\n\n\n

In this case, though, you do get small communities to explore as well as a somewhat decent-sized city. Speaking of exploration, let\u2019s talk about what matters most to GGN: the stealth mechanics of Far Cry 6.<\/p>\n\n\n\n

Far Cry 6\u2019s Stealth Mechanics: Better than Far Cry 5<\/h2>\n\n\n\n
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Of course it has an infiltration mission where you’re in a truck driving past a checkpoint.<\/figcaption><\/figure>\n\n\n\n

Far Cry 5\u2019s world design, enemy AI and constant patrols made enjoying stealthy gameplay much more challenging, and in some cases, frustrating.<\/p>\n\n\n\n

Far Cry 6 has changed that, but not always for the better. Nearly any side mission can be completed easily without alerting the base at the standard \u201cAction\u201d difficulty (you\u2019ve only got \u201cAction\u201d, which is normal, or \u201cStory\u201d, which is easy). Missions that are a part of the main story, however, frequently require you to fend of waves of enemies, defend an objective, or escape an ambush. While one of the changes (which we\u2019ll discuss next) makes it so the stealth mechanics are still usable in these situations, this is standard Fry Cry bombastic \u201cblow shit up in as ridiculous a means as possible\u201d fare still, if you enjoy that sort of thing.<\/p>\n\n\n\n

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Melee takedowns: Always brutal with the included machete.<\/figcaption><\/figure>\n\n\n\n

Social stealth, a new feature, isn\u2019t really all that special. This is slimmed down from titles like Hitman or Assassin\u2019s Creed in that, as long as you don\u2019t have your weapon out and aren\u2019t anywhere you\u2019re supposed to be, you can pretty much pass by unmolested.<\/p>\n\n\n\n

The core stealth detection system has been tweaked from the Ubisoft boilerplate: If you get spotted you may not be dealing with everybody and their mother in the base, and even then, only the people who have spotted you are going to be fully aware of you (as long as you\u2019re still plainly visible and in the same location). This means that you can still hide and make use of stealth mechanics immediately even after being spotted by dropping smoke or running to another area for cover.<\/p>\n\n\n\n

Far Cry 6\u2019s weapon mechanics & stealth<\/h3>\n\n\n\n
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I’m using the first rifle you get in the beginning of the game here, and honestly, you can use it for a very, very long time exclusively<\/figcaption><\/figure>\n\n\n\n

The weapons make this even easier. Most locations you can easily clear from a relatively long distance with a rifle silently if you\u2019re patient. Suppressors are available for nearly every weapon, and the \u201cstealth\u201d rating of the weapons is practically useless once you\u2019ve put one on your rifle. I\u2019ve been mere meters away from someone, taking out one of their buddies on the opposite side with my suppressed rifle, and they are none-the-wiser.<\/p>\n\n\n\n

Weapons like the bow are almost completely useless, especially in the end-game. Once you get your hunting lodge upgraded you can use literally any weapon to hunt with. The only time I made use of the bow was with EMP arrows, in order to disable tanks long enough for me to hijack or destroy them.<\/p>\n\n\n\n

Speaking of ammo types: The new workbench system allows you to modify your weapons, supremos (backpacks that give you a special ability) and vehicles to upgrade them. This essentially replaces the skill tree, and combining it with the armor you\u2019re wearing allows you to basically create builds that you can switch between depending on your mood or the mission you\u2019re on.<\/p>\n\n\n\n

The problem here is that the ammo types can only be switched at the workbench, but then again, it\u2019s not that important, for one big reason: The only ammo type you really need is armor piercing, and once you unlock it for that weapon type, it\u2019s unlocked for all the weapons under that classification.<\/p>\n\n\n\n

There is explosive, poison, flame and soft-target rounds on top of AP and standard ammunition, as well as EMP in the case of the bow. None of these (aside from the EMP arrows) are critical, especially in the late game. Just set everything to AP rounds and have a rocket launcher or something with EMP capabilities for vehicles and you\u2019re set.<\/p>\n\n\n\n

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One of the few times I used an actual sniper rifle, not that I needed to.<\/figcaption><\/figure>\n\n\n\n

Also, as a note: Sniper rifles are almost entirely useless here as well, as there aren\u2019t any actual ballistics to speak of requiring a long range rifle. Just toss an ACOG on your regular rifle and you\u2019ll be set.<\/p>\n\n\n\n

Far Cry 6\u2019s companions, or \u201cAmigos\u201d<\/h3>\n\n\n\n

Animal companions are back in Far Cry 6, and many are designed to enhance stealthy playthroughs, but honestly.. I rarely used them. The game itself is so easy that at best they can be considered canon fodder for when things go south. I only used some occasionally just to break up the standard flow of stealthily clearing a base.<\/p>\n\n\n\n

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Sorry buddy: You’re adorable, but almost useless.<\/figcaption><\/figure>\n\n\n\n

Want to use Chorizo (the adorable handicapped dog) to distract guards? Sure, but honestly, it\u2019s just as easy to shoot them in the head and be done with it. Ammo is plentiful, as are suppressors.<\/p>\n\n\n\n

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