{"id":248,"date":"2020-08-22T19:22:12","date_gmt":"2020-08-23T00:22:12","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=248"},"modified":"2023-02-27T16:47:51","modified_gmt":"2023-02-27T22:47:51","slug":"breakpoint-sniper-guide-part-1-ranging-bullet-drop","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/breakpoint-sniper-guide-part-1-ranging-bullet-drop\/","title":{"rendered":"Breakpoint Sniper Guide Part 1: Ranging & Bullet Drop"},"content":{"rendered":"\n

Ghost Recon Breakpoint has some great gameplay if you\u2019re into a slightly more casual stealth shooter. I\u2019ve produced countless guides for it since the initial public beta (having invested a lot of time in the technical test), and this series will focus on how to be a sniper in Ghost Recon Breakpoint (well, more like designated marksman given the ranges, but I digress). With that, let\u2019s get started by covering some important caveats you should know if you really want to push the range in Ghost Recon Breakpoint.<\/p>\n\n\n

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