{"id":2657,"date":"2022-01-23T18:14:55","date_gmt":"2022-01-24T00:14:55","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=2657"},"modified":"2022-05-13T21:21:23","modified_gmt":"2022-05-14T02:21:23","slug":"rainbow-six-extraction-review","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/rainbow-six-extraction-review\/","title":{"rendered":"Rainbow Six Extraction Review"},"content":{"rendered":"\n
It’s no secret that I am not a fan of the direction Rainbow Six has went. Rainbow Six was originally<\/a> a serious tactical shooter, and it eventually devolved into an online competitive shooter with the \u201ctactical\u201d becoming more \u201ctacticool\u201d than anything else.<\/p>\n\n\n\n Still, it has been popular, and I don\u2019t begrudge people for liking what they like. I\u2019m just a grumpy old man.<\/p>\n\n\n\n When Rainbow Six Extraction was getting near release though, we already had signs that things weren\u2019t looking good: First, they dropped the launch price from $60 to $40. After that, it was announced that it\u2019d be available day one on XBox Games Pass (which is how I played it).<\/p>\n\n\n\n