{"id":27,"date":"2020-08-15T13:16:08","date_gmt":"2020-08-15T13:16:08","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=27"},"modified":"2022-05-13T21:16:30","modified_gmt":"2022-05-14T02:16:30","slug":"ghost-of-tsushima-review","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-of-tsushima-review\/","title":{"rendered":"Ghost of Tsushima Review"},"content":{"rendered":"\n
Ghost of Tsushima, the latest from Sucker Punch, is a game that many (including myself) have been waiting ages for. While many would just claim it to be a clone of modern Assassin\u2019s Creed games, or even Souls-Lite, the gameplay is in some ways more reminiscent of Horizon Zero Dawn with a story that is rich, dark, and powerful while giving you the option to play the stealthy shinobi you\u2019ve always wanted to be.<\/p>\n\n\n\n
While most reviews will focus on the overall game, here at GGN, we care about stealth; that\u2019s where our review will delve into, so you can decide for yourself if you\u2019ll find the dark shadows (or tall grass, in this case) you\u2019re looking for.<\/p>\n\n\n\n
Fair warning: Minor spoilers on equipment are below, but are nothing to worry about in my opinion.<\/p>\n\n\n\n