{"id":277,"date":"2020-08-25T16:17:41","date_gmt":"2020-08-25T21:17:41","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=277"},"modified":"2022-05-24T20:17:18","modified_gmt":"2022-05-25T01:17:18","slug":"the-lord-of-the-rings-gollums-stealth-experience","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-lord-of-the-rings-gollums-stealth-experience\/","title":{"rendered":"The Lord of the Rings: Gollum’s Stealth Experience"},"content":{"rendered":"\n
While I get tired of adaptations of popular television, book and movie stories to games, The Lord of the Rings: Gollum fits right into GGN’s wheelhouse with a focus on stealth gameplay that also proves to have a unique style, according to information that has been released by the publisher.<\/p>\n\n\n\n
In an interview with IGN<\/a>, the lead designer at Daedalic states “The game mixes stealth with vertical climbing parkour,” which sounds like most modern stealth games currently available.<\/p>\n\n\n\n What IS unique, however, is that combat is a much more important choice in regards to whether you should engage in it. Each time you decide to try to take an opponent down, you have to weigh the risks; it can be inferred that Gollum isn’t exactly the greatest warrior, and will instead rely on his wits to evade enemies and reach goals.<\/p>\n\n\n\n As well, the world itself isn’t open as has been pursued by many games lately, instead focusing on a centralized hub with an interesting twist in that you need to reveal hidden passages and the like to get to different areas.<\/p>\n\n\n\n Focusing on a narrative through gameplay is also a potentially strong selling point; Given that at least some of your work will be in linear levels rather than exploring some massive world, you have a lot of opportunities to tell a story in a simpler fashion than trying to shoehorn each quest in depending on the order they are approached.<\/p>\n\n\n\n Personally, I’m hoping for stealth not unlike the original Thief: The Dark Project game. Garrett was no expert swordsman, and relied instead on staying hidden vs. taking everybody out to get to his objective.<\/p>\n","protected":false},"excerpt":{"rendered":" While I get tired of adaptations of popular television, book and movie stories to games, The Lord of the Rings: Gollum fits right into GGN’s wheelhouse with a focus on stealth gameplay that also proves to have a unique style, according to information that has been released by the publisher. In an interview with IGN, …<\/a><\/p>\n","protected":false},"author":1,"featured_media":282,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[9],"tags":[5,3],"games":[49],"acf":[],"yoast_head":"\n