{"id":295,"date":"2020-08-27T16:42:23","date_gmt":"2020-08-27T21:42:23","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=295"},"modified":"2020-08-27T20:15:17","modified_gmt":"2020-08-28T01:15:17","slug":"wonhon-a-vengeful-spirit-brings-a-new-twist-on-stealth","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/wonhon-a-vengeful-spirit-brings-a-new-twist-on-stealth\/","title":{"rendered":"Wonhon: A Vengeful Spirit Brings A New Twist on Stealth"},"content":{"rendered":"\n
Stealth gameplay tends to follow common tropes, such as hiding in tall grass, shadows, and stabbing your foes in the back (or shooting them from afar). Wonhon: A Vengeful Spirit’s unique stealth mechanics add another feature that, while not new, is an pivotal and powerful mechanic in stealth gameplay.<\/p>\n\n\n\n
As I mentioned, possession mechanics aren’t new; Dishonored, another stealth title, has something similar. In this case, however, I think it is more along the lines of playing as an adorable little squishy Cherub in Messiah<\/a>. With Wonhon, you’re not going to do much without taking over a host body, and you’re much more vulnerable by design.<\/p>\n\n\n\n