{"id":3248,"date":"2022-05-15T12:02:00","date_gmt":"2022-05-15T17:02:00","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=3248"},"modified":"2022-05-15T12:02:03","modified_gmt":"2022-05-15T17:02:03","slug":"is-ready-or-not-playable-enough-in-early-access","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/is-ready-or-not-playable-enough-in-early-access\/","title":{"rendered":"Is Ready Or Not Playable Enough in Early Access?"},"content":{"rendered":"\n

As much as I enjoy early access games, I try to avoid publishing any thoughts on them until they reach the final release state.<\/p>\n\n\n\n

Ready or Not, however, has proven to be quite possibly the most polished early access game I have ever played, and I’d like to make a case for why Ready or Not is ready for you to play immediately, even in early access. NOTE: This is NOT a review; that’ll come once the game is “gold”.<\/p>\n\n\n\n

What’s “Ready” in Ready or Not<\/h2>\n\n\n\n

Ready or Not has a variety of locales, mission types, firearms and other equipment ready for you to use. AI teammates are also quite serviceable.. Probably moreso than other games, in fact. <\/p>\n\n\n\n

The gunsmithing, while not as detailed as Ground Branch, is solid and lets you customize your loadout in a reasonable fashion for what the game is: A SWAT-style tactical “lite” sim.<\/p>\n\n\n\n

The maps are incredibly detailed, and each playthrough feels different. That’s important, because with a limited set of maps, you want to make sure you get a lot of gameplay out of each.<\/p>\n\n\n\n

The missions themselves play out fairly well, with good amounts of tension, difficulty and more.<\/p>\n\n\n\n

And finally the graphics and sound are also very polished, meaning immersion is high.<\/p>\n\n\n\n

\n