{"id":351,"date":"2020-08-29T08:54:20","date_gmt":"2020-08-29T13:54:20","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=351"},"modified":"2020-08-29T08:55:44","modified_gmt":"2020-08-29T13:55:44","slug":"the-stone-of-madness-unveiled","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-stone-of-madness-unveiled\/","title":{"rendered":"The Stone of Madness Unveiled"},"content":{"rendered":"\n
Set in a monastery in the late 18th century, your mission, should you choose to accept it, is to escape with your sanity intact.<\/p>\n\n\n\n
We’re not even kidding here; not many games approach loss of sanity as anything other than a minor gimmick (although Hellblade: Senua’s Sacrifice takes an approach that is both informative and immersive), The Stone of Madness has sanity at it’s core.<\/p>\n\n\n\n