{"id":3535,"date":"2022-05-29T09:35:18","date_gmt":"2022-05-29T14:35:18","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=3535"},"modified":"2022-05-29T09:35:22","modified_gmt":"2022-05-29T14:35:22","slug":"sniper-elite-5-first-impressions","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/sniper-elite-5-first-impressions\/","title":{"rendered":"Sniper Elite 5: First Impressions"},"content":{"rendered":"\n
It’s impressive how some games can keep going, continuously innovating just enough to keep things fresh, while also holding true to what made them great games in the first place.<\/p>\n\n\n\n
Sniper Elite 5 does this exceptionally well so far; while I’m still relatively early in the game (I just finished the 2nd mission), my muscle memory (aside from the toggle to aim issue<\/a>) is still here, but the new features have given me “bonus” vibes in the best way possible.<\/p>\n\n\n\n Well, first off: Weapon customization is much, much larger in scope (badump-tss).<\/p>\n\n\n\nWhat’s changed in Sniper Elite 5<\/h2>\n\n\n\n