Dying Light 2 take<\/a>), such as enemies landing for a pretty fight scene, or turning around to notice you at just the right time despite there being no obvious trigger..<\/p>\n\n\n\n..Which leads me to the whole “Starfield doesn’t have stealth” statement.<\/p>\n\n\n\n
All we saw was a character crouched. We have what appears to be a full HUD, yet I saw no indicator of stealth status like previous Bethesda open world RPGs.<\/p>\n\n\n\n
We even got a brief look at the (somewhat convoluted) character traits & skill system (which appears to be a mix between Fallout & Skyrim), and I didn’t see anything related to stealth there, either.<\/p>\n\n\n\n
Of course, that doesn’t mean there won’t be any stealth. There are a lot of opportunities here; cloaking tech would not be unreasonable (and please, PLEASE GIVE US STEALTH SPACE COMBAT). The fact that we seem to interact a lot in a vacuum means noise is much less of a factor, which would be incredibly fascinating.<\/p>\n\n\n\n
However, I’m most excited about the bigger dreams of new IP, regardless of stealth mechanics. The game looks good in general, and might be a fun diversion.<\/p>\n\n\n\n
Let’s hope Starfield isn’t another Anthem.<\/p>\n","protected":false},"excerpt":{"rendered":"
UPDATE: the new deep-dive video shows that Starfield does indeed have legit stealth (including pickpocketing: No word yet if you can reverse-pickpocket grenades, though). I will leave this article as it was originally published, however, and will do a more detailed post about what’s contained later. I actually wasn’t sure if I was going to …<\/a><\/p>\n","protected":false},"author":1,"featured_media":3811,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[9],"tags":[6,3],"games":[51],"acf":[],"yoast_head":"\nStarfield seems to have no (reasonable) stealth mechanic - GGN<\/title>\n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n\t \n\t \n\t \n