{"id":4022,"date":"2022-06-19T12:09:08","date_gmt":"2022-06-19T17:09:08","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=4022"},"modified":"2022-06-23T08:58:24","modified_gmt":"2022-06-23T13:58:24","slug":"the-complete-sniper-elite-5-stealth-guide","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-complete-sniper-elite-5-stealth-guide\/","title":{"rendered":"The Complete Sniper Elite 5 Stealth Guide"},"content":{"rendered":"\n

Sniper Elite 5 has a lot of familiar stealth mechanics for fans of the stealth genre, but there are some extra details that anybody could benefit from learning more about. This guide will outline the full stealth system of Sniper Elite 5 so you can better understand and make use of it.<\/p>\n\n\n\n

Let’s start with visible detection in Sniper Elite 5.<\/p>\n\n\n\n

Sniper Elite 5 Stealth: Visible Detection System<\/h2>\n\n\n\n

Sniper Elite 5’s visible detection system is critical to understand for stealthy players, especially when attempting to get the zero discovery achievements. The first step in understanding it is to understand the mini-map’s visible detection meter.<\/p>\n\n\n\n

Sniper Elite 5’s mini-map: What does that little circle mean?<\/h3>\n\n\n\n

The circle within your compass highlights your basic visual detection range as far as standard enemy soldiers are concerned. If they are within the white circle and are looking in your direction, they’ll begin to spot you. The closer you are, the faster they’ll spot you, too.<\/p>\n\n\n\n

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Visual detection range while running<\/figcaption><\/figure>\n<\/div>\n\n\n\n
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Visual detection range while standing<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n
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Visual detection range while crouched<\/figcaption><\/figure>\n<\/div>\n\n\n\n
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Visual detection range while prone<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n

You’ll notice that the radius of the circle changes depending on your stance. It’ll be at it’s largest when you’re running, and gets progressively smaller when standing still, crouching, and lying prone. Note that movement while crouching or prone don’t impact the visible detection radius.<\/p>\n\n\n\n

It should also be noted that some enemies will spot you from outside that detection radius: Snipers and officers with binoculars can see you further away.<\/p>\n\n\n\n

The tall grass in Sniper Elite 5<\/h3>\n\n\n\n

Sniper Elite also has tall grass, like most modern stealth games. Unlike Ghost Recon Breakpoint, though, tall grass is clearly defined as a specific kind of grass, rather than any foliage that covers you based on your stance.<\/p>\n\n\n\n

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This is tall grass; you’ll notice the white outline on the player model while crouched.<\/figcaption><\/figure>\n<\/div>\n\n\n\n
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This is not tall grass; no outline is present, despite being fully covered by the foliage<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n

You’ll notice that in the second image, despite being covered by foliage, you don’t get a “hidden” outline indicator on the player model. That’s because only the first type of grass shown will count as tall grass. As well, you must be either crouched or prone within it for it to count.<\/p>\n\n\n\n

Tall grass can also serve as a way to hide bodies, FYI.<\/p>\n\n\n\n

If enemies are in an alert state (more on that later) and you move in tall grass, enemies can begin to detect you slowly. Note that if you stop moving that detection will halt. You can use tall grass to great effect in some levels, moving from within a large patch while enemies are in an alert or combat state and keep them guessing as to your actual location.<\/p>\n\n\n\n

Sniper Elite 5’s cover system<\/h3>\n\n\n\n

The final piece of the visual detection system in Sniper Elite 5 is the cover system.<\/p>\n\n\n\n

When you enter a “cover” state, your character appears to lean against a wall or other suitable object. This provides you a strict method of retaining stealth and reduces the cone of vision of foes as they walk past you, allowing you to trigger a takedown action.<\/p>\n\n\n\n

Cover also works well (in most cases) to allow you to pop out and shoot subjects and return back to cover quickly, reducing the chance of discovery.<\/p>\n\n\n\n

Also, as an aside, note that verticality does play an important role. You can hang below a foe or stand on a ledge above them and they won’t notice you.<\/p>\n\n\n\n

Last known position mechanic<\/h3>\n\n\n\n
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The last known position indicator<\/figcaption><\/figure>\n\n\n\n

If enemies have spotted you or hear noise that put them in an alert state, a triangular indicator will appear on your mini map showing your last known position.<\/p>\n\n\n\n

If this indicator is in white the enemies believe you were there, but nobody is actively looking for you.<\/p>\n\n\n\n

If the indicator is in gold then they feel strongly that you are in that location and are actively hunting for you there.<\/p>\n\n\n\n

If the indicator is red you need to take cover elsewhere ASAP – you’re about to take fire!<\/p>\n\n\n\n

Multiplayer: Scope glint in Sniper Elite 5<\/h3>\n\n\n\n
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What scope glint will look like to your enemies in multiplayer<\/figcaption><\/figure>\n\n\n\n

Scope glint isn’t just how you catch snipers in singleplayer gameplay; When playing multiplayer, if you’re looking through a weapon scope (not iron sights or binoculars), you will create a scope glint in the direction you are facing. This means you’ll be detected extremely easily if you spend a lot of time looking through your scope, so it is best to avoid using your scope until you’re ready to fire!<\/p>\n\n\n\n

Now let’s get into Sniper Elite 5’s sound detection system.<\/p>\n\n\n\n

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