{"id":4141,"date":"2022-06-25T07:07:16","date_gmt":"2022-06-25T12:07:16","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=4141"},"modified":"2022-06-25T07:07:19","modified_gmt":"2022-06-25T12:07:19","slug":"a-plague-tale-requiem-shows-a-lot-with-extended-gameplay-trailer","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/a-plague-tale-requiem-shows-a-lot-with-extended-gameplay-trailer\/","title":{"rendered":"A Plague Tale: Requiem shows a lot with extended gameplay trailer"},"content":{"rendered":"\n
I’ll fully admit.. I never got far in A Plague Tale: Innocence.<\/p>\n\n\n\n
I thought the game was great, but there was a big enough combination of things I don’t like in games (purely personal taste) that I didn’t want to keep playing.<\/p>\n\n\n\n
Linear level design. The main protagonist being fairly weak. More “figure out the mechanic” style boss fights. Constant “they are after you, run!” style tension.<\/p>\n\n\n\n
If just one or two are involved in a game, sure, I’ll probably enjoy it. With all of those, though? It became a hard pass for me, honestly.<\/p>\n\n\n\n
We’ve got an extended gameplay trailer for A Plague Tale: Requiem, and while it seems to have certain similarities, it does have a few new unique aspects that maybe.. Just MAYBE.. Could entice me to play.<\/p>\n\n\n\n