{"id":4232,"date":"2022-07-02T22:19:31","date_gmt":"2022-07-03T03:19:31","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=4232"},"modified":"2022-07-02T22:19:35","modified_gmt":"2022-07-03T03:19:35","slug":"this-land-is-my-land-not-worth-it","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/this-land-is-my-land-not-worth-it\/","title":{"rendered":"This Land is My Land: Not worth it."},"content":{"rendered":"\n
Note: While I tagged this as a review, I’m not going to be doing the full review schtick here. No ratings. No deep dives. No screenshots.<\/p>\n\n\n\n
Why?<\/p>\n\n\n\n
Because I can barely get past playing for 30 minutes worth of the game before I want to quit out of rage.<\/p>\n\n\n\n
This Land is My Land is a game of incredible ambitions, but ultimately poor execution.<\/p>\n\n\n\n
The core “wrapper” is good: Open world stealth survival with land capture and faction combat. Almost like a sort of Mount & Blade but for fans of stealth gaming.<\/p>\n\n\n\n
The delivery is just atrocious.<\/p>\n\n\n\n
The UI is nearly unusable, and is about as intuitive as a DIY colonoscopy with instructions written in Latin (and out of order).<\/p>\n\n\n\n
The AI just acts.. Weird. I really can’t think of a better descriptor than that.<\/p>\n\n\n\n
The crafting system is half-baked: It works “well enough”, but when you combine it with inventory management, tribe resource management and more it just becomes another “wut?”<\/p>\n\n\n\n
Combat is.. Hilariously bad. I took one camp just by popping arrows at them until they fell, barely moving around. I’d get them stun-locked with a shot and not have to worry about them shooting back.<\/p>\n\n\n\n
AI perceptiveness? Yeah, about the same. I managed to find a guy I was supposed to interrogate on the first try in that same camp: Once I knocked him out everybody in the camp became instantly aware I was there, despite not even being in line of site or near anybody.<\/p>\n\n\n\n
I just.. There are so many bad things I could write about it.<\/p>\n\n\n\n
It is such a good concept. If they had made it about 1\/3 the game it is they might’ve been able to succeed at making it good (or at least reasonably playable).<\/p>\n\n\n\n
Remove the survival mechanics. The social system (I was genuinely surprised that there were people playing it any time I hopped in). The tribe management. Maybe then they could invest in the AI, movement controls, combat and randomized nature of the game world and come out with a winner.<\/p>\n\n\n\n
As it stands now, I can’t even be bothered to keep trying to play it enough to put together a real review.<\/p>\n\n\n\n
I’m shocked at how many people gave it such a positive rating. The reviews do exist: I’ve seen them.<\/p>\n\n\n\n
The game plays almost exactly like it did when it was in early access way back when. That’s when I first played it and got excited about it.<\/p>\n\n\n\n
Now? I’m just.. Ugh.<\/p>\n\n\n\n
To put things in perspective, I’ve played X3 and X4 and loved them.. And those games are rough on the UI and management systems.<\/p>\n\n\n\n
I cannot get into this at all.<\/p>\n","protected":false},"excerpt":{"rendered":"
Note: While I tagged this as a review, I’m not going to be doing the full review schtick here. No ratings. No deep dives. No screenshots. Why? Because I can barely get past playing for 30 minutes worth of the game before I want to quit out of rage. This Land is My Land is …<\/a><\/p>\n","protected":false},"author":1,"featured_media":2124,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[8],"tags":[3],"games":[],"acf":[],"yoast_head":"\n