{"id":4424,"date":"2022-07-18T19:52:41","date_gmt":"2022-07-19T00:52:41","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=4424"},"modified":"2022-07-18T19:52:44","modified_gmt":"2022-07-19T00:52:44","slug":"the-risks-of-playing-games-in-early-access","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-risks-of-playing-games-in-early-access\/","title":{"rendered":"The risks of playing games in Early Access"},"content":{"rendered":"\n
Just as a preface: While there are occasionally technical risks of early access games causing serious hardware and\/or software failures (sometimes not even early access – New World fried some high-end GPUs at release), we’re talking about the risks associated with the experience of the game itself.<\/p>\n\n\n\n
Let’s talk a bit about 2 games I’ve got in early access that I want to (or have already) cover(ed). Ready or Not, and Dream Cycle.<\/p>\n\n\n\n
Ready or Not has been surprisingly well received in early access and is extremely playable, even solo (although there have been some issues<\/a>). It’s certainly in a state to be considered appreciable. Gamers who are familiar with the genre of tactical shooters will be able to get into it and play with minimal headaches and a small investment in understanding the control scheme (which is normal for non-early-access games like RoN).<\/p>\n\n\n\n Sure, you’ll encounter bugs, but overall you can appreciate what the game does and not feel like the game will have zero value to you after Early Access.<\/p>\n\n\n\n Ready or Not has accomplished this because it’s core gameplay loop is fairly settled, it’s graphics are pretty, and for the most part future updates will just be to expand gameplay options and enhance the existing gameplay, AI and more.<\/p>\n\n\n\n Note these 2 words: Expand and enhance.<\/p>\n\n\n\n