{"id":4839,"date":"2022-08-10T19:41:28","date_gmt":"2022-08-11T00:41:28","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=4839"},"modified":"2022-08-10T19:41:30","modified_gmt":"2022-08-11T00:41:30","slug":"ghost-recon-wildlands-stealth-guide","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-recon-wildlands-stealth-guide\/","title":{"rendered":"Ghost Recon Wildlands Stealth Guide"},"content":{"rendered":"\n

Ghost Recon Wildlands – despite the bombastic trailers – is a stealth game at heart. While you can certainly go big and loud, you\u2019re better off taking a stealthy approach. This guide will help walk you through Ghost Recon Wildland\u2019s stealth system. Let\u2019s get started!<\/p>\n\n\n\n

Visual Detection in Wildlands<\/h2>\n\n\n\n

There are 4.1 methods to control visual detection in Wildlands.. And yes, I meant to type that. You\u2019ll understand why further into it.<\/p>\n\n\n\n

First is distance from the enemies: The further away you are, the less likely you are to be spotted. Some enemies have a greater detection range: Snipers, for instance, are able to spot you easier. As well, if an enemy is in an alert state (more on that later in the guide), they will be more perceptive and able to spot you from slightly further away (especially snipers).<\/p>\n\n\n\n

Next factor in visual detection is stance: You are able to crouch and go prone in Wildlands, and each stance has an impact on the visual detection range and speed, making you harder to detect when compared to standing.<\/p>\n\n\n\n

Line of sight is another important (if not obvious) aspect of visual detection: If you\u2019re not within an enemy\u2019s cone of vision, they don\u2019t see you.. So feel free to sneak up on them for a stealthy takedown or interrogation<\/p>\n\n\n\n

The final method to control visual detection is cover. If you stand behind a wall, or even a concrete block, barrel or crate, you enter a \u201ccover\u201d state, where you hug the surface and gain a bonus to stealth as long as enemies are on the opposite side of the cover.<\/p>\n\n\n\n

The \u201c.1\u201d method to control visual detection? Well, Wildlands doesn\u2019t have a tall grass mechanic. What it does have, however, is the fact that hiding in full-coverage foliage (such as a large bush) means you may as well be invisible. It\u2019s important to note that there is no indicator to being \u201ccovered\u201d when inside foliage, so I\u2019d hesitate to rely on it except in the case of a last-ditch effort.<\/p>\n\n\n\n

Let\u2019s get into sound detection next.<\/p>\n\n\n\n

Sound Detection in Wildlands<\/h2>\n\n\n\n

Sound detection is much more cut & dry, so this will be a quick one to knock out.<\/p>\n\n\n\n

Movement is the obvious one. Running makes more noise than walking, which makes more noise than crouch-walking, which makes more noise than crawling. It\u2019s important to note that there is a skill that reduces the noise you make from running, having the obvious name \u201cQuiet Running\u201d.<\/p>\n\n\n\n

Next is an amusing one: If a body drops near another foe, they have a solid chance of hearing it. This includes both indoors and outdoors, so be sure to eliminate your foes quickly if they are grouped together.<\/p>\n\n\n\n

Finally, the most obvious is gunfire, bullet impacts, and explosions. Any of these will at the very least make an enemy suspicious if they are within range to hear it. A suppressed weapon will be less detectable than an unsuppressed one, and a bullet impact is less likely to be heard than an explosion. As well, there are 2 lure methods to allow you to draw enemies attention: Via a drone upgrade, or via a diversion lure grenade.<\/p>\n\n\n\n

Let\u2019s dig into the meaty part of the Wildlands stealth guide: Alert states.<\/p>\n\n\n\n

Alert states in Ghost Recon Wildlands<\/h2>\n\n\n\n

An enemy\u2019s alert state comes in 4 basic forms: Normal, Suspicious, Hunted, and Engaged.<\/p>\n\n\n\n

Normal is obvious: There is no awareness of you, so you\u2019re not at risk. Let\u2019s get started with the rest.<\/p>\n\n\n\n

Enemies enter a \u201csuspicious\u201d state instantly when they begin to spot you or they hear a noise (such as you running, a body dropping, or a bullet impact\/gunshot) they can\u2019t directly pinpoint immediately. At this state they will typically investigate the source when it\u2019s a noise trigger, but visual detection (without a full trigger to the next alert state) typically won\u2019t cause them to come look for you.<\/p>\n\n\n\n

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You can also note the red halo above the enemy beginning to spot me<\/figcaption><\/figure>\n\n\n\n

With visual detection you\u2019ll note an indicator on your crosshair showing where they are detecting you; it starts out white, slowly turning orange, and then red. If it hits red, you immediately enter the final state, which we\u2019ll talk about later.<\/p>\n\n\n\n

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The directional spotting indicator is turning red, and the enemy’s red halo now has a circle around it, indicating they are within a fraction of a second of triggering an “engaged” state<\/figcaption><\/figure>\n\n\n\n

Suspected states typically don\u2019t last long, and they\u2019ll return to a \u201cnormal\u201d state in short order without any additional influence.<\/p>\n\n\n\n

Next is the \u201cHunted\u201d state. A hunted state is triggered by loud noises within a detection range, dead bodies discovered (or enemies dying in front of their buddies), or your drone being spotted. Additionally, a \u201chunted\u201d state can be triggered by other NPCs fighting the enemies in the region, such as Rebels vs. Unidad vs. the Cartel. They won\u2019t necessarily be hunting for you, but this denotes that the enemy is at an aware state and is prepared for combat.<\/p>\n\n\n\n

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In a hunted state: Also, wanted by the Unidad, which is not ideal. At least I’m not spotted yet!<\/figcaption><\/figure>\n\n\n\n

While in a hunted state you will be detected visually much faster, but not instantly, so there is some cushion there.<\/p>\n\n\n\n

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