{"id":5119,"date":"2022-08-31T16:54:00","date_gmt":"2022-08-31T21:54:00","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=5119"},"modified":"2022-08-31T15:55:13","modified_gmt":"2022-08-31T20:55:13","slug":"the-poorly-done-stealth-of-steelrising","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-poorly-done-stealth-of-steelrising\/","title":{"rendered":"The Poorly-Done Stealth of Steelrising"},"content":{"rendered":"\n
After Elden Ring, I started feeling cocky. While Sekiro: Shadows Die Twice didn\u2019t quite sync with me (except during one livestream where I was just absolutely kicking ass for some reason), I was ready to give another Souls-like a try.<\/p>\n\n\n\n
Steelrising looked fascinating; I love the art direction, and from what I saw the mechanics could be fun.. Plus, they professed to have some difficulty adjustment options should I find it a little TOO challenging.<\/p>\n\n\n\n
I pre-ordered and gained access to the beta, and let me tell you.. I\u2019m glad I did.<\/p>\n\n\n\n