{"id":5660,"date":"2022-10-13T05:49:59","date_gmt":"2022-10-13T10:49:59","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=5660"},"modified":"2022-10-13T05:52:10","modified_gmt":"2022-10-13T10:52:10","slug":"surroundead-early-access-impressions","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/surroundead-early-access-impressions\/","title":{"rendered":"SurrounDead: Early Access Impressions"},"content":{"rendered":"\n
I try to avoid reviewing early access games here, but honestly.. SurrounDead speaks to me.<\/p>\n\n\n\n
I’m not a massive fan of survival games, but I have been known to enjoy them. So, when I was browsing for something new to occupy my time until A Plague Tale: Requiem comes out, I stumbled upon SurrounDead.<\/p>\n\n\n\n
SurrounDead is a singleplayer survival game featuring zombies, hunger\/thirst\/radiation mechanics, and a fun art style that works well for it.<\/p>\n\n\n\n
I should add a caveat that, from what I understand, SurrounDead relies heavily on stock assets, but given this is a small indie game I see nothing wrong with that.<\/p>\n\n\n\n