{"id":5790,"date":"2022-10-26T19:34:59","date_gmt":"2022-10-27T00:34:59","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=5790"},"modified":"2022-10-26T19:35:11","modified_gmt":"2022-10-27T00:35:11","slug":"a-plague-tale-requiem-review","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/a-plague-tale-requiem-review\/","title":{"rendered":"A Plague Tale: Requiem Review"},"content":{"rendered":"\n

A Plague Tale: Innocence was a spectacular game. If you haven\u2019t played it, stop reading this review right now. I\u2019m serious. STOP.<\/p>\n\n\n\n

Go read my review of Innocence<\/a> (which was written just a few short months ago), play the game, and then come back.<\/p>\n\n\n\n

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Seriously, Innocence is short, and Requiem will still be here when you get back.<\/figcaption><\/figure>\n\n\n\n

Ok, if you\u2019re reading this, you\u2019ve taken the 8-12 hours to play A Plague Tale: Innocence, or you just like to defy me. That\u2019s OK, I guess, but remember: If you don\u2019t value my opinion at the start of this, what makes you think you\u2019ll value the rest of this review?<\/p>\n\n\n\n

Alright, let\u2019s move on to the actual review.<\/p>\n\n\n\n

A Plague Tale: Requiem – Subtly growing a sequel<\/h2>\n\n\n\n

Let me say this first, in case it wasn\u2019t obvious: Requiem doesn\u2019t mess with success too much here, and is a true genuine sequel.<\/p>\n\n\n\n

You\u2019re still predominantly playing as Amicia, guiding Hugo and a cast of extras through the world in search for a cure to save Hugo.<\/p>\n\n\n\n

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The world has a bit more going on it this time around.<\/figcaption><\/figure>\n\n\n\n

When we last left our intrepid adventures, Hugo has found he can control the plague-riddled rat horde, defeated the big-bad with similar powers, and they are reunited with their mother to start questing to find a cure for the Prima Macula that afflicts Hugo.<\/p>\n\n\n\n

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Would you kids mind playing in the other room? Mommy has a bit of a headache..<\/figcaption><\/figure>\n\n\n\n

The core gameplay is still there, although you don\u2019t get to actually start using Hugo\u2019s abilities again until around the 6th chapter (of 17, FYI). You have your sling, and you unlock alchemical ammo types in short order. You later acquire a crossbow, but bolts are fairly limited, so don\u2019t expect to be relying too much on that.<\/p>\n\n\n\n

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Expanding Hugo’s rat powers<\/figcaption><\/figure>\n\n\n\n

Changes are minimal. While you\u2019re more able to embrace combat early on, you\u2019ll still want to approach enemies with caution and a clever mind given the limited availability of ammo (although rocks, at least, are infinite, so enemies without a helmet go down easy).<\/p>\n\n\n\n

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Killing is not something this game takes lightly, but it does happen a lot more than in Innocence.<\/figcaption><\/figure>\n\n\n\n

You also gain a takedown ability in the form of strangulation with your sling (which makes noise), as well as using knives you pick up (which are one-time use).<\/p>\n\n\n\n

Your character also gains skills by performing actions; if you\u2019re more stealthy, you\u2019ll unlock skills related to stealth. Like killing people? You\u2019ll unlock stuff related to that, and crafting, too.<\/p>\n\n\n\n

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A basic, but useful skill tree that takes your choices and enhances them<\/figcaption><\/figure>\n\n\n\n

Finally, you\u2019ve got more choice available in the level design. Regions with enemies tend to be larger and give you more freedom, but that also means you\u2019ve got a lot of opportunities to screw up stealth.. So let\u2019s talk about that, shall we?<\/p>\n\n\n\n

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