{"id":608,"date":"2020-09-10T17:02:30","date_gmt":"2020-09-10T22:02:30","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=608"},"modified":"2022-05-10T19:13:20","modified_gmt":"2022-05-11T00:13:20","slug":"ghost-recon-breakpoint-tu-3-0-0-changes","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-recon-breakpoint-tu-3-0-0-changes\/","title":{"rendered":"Ghost Recon Breakpoint TU 3.0.0 Changes"},"content":{"rendered":"\n

We’ve got a much clearer look at what is coming with TU 3.0.0; let’s break them down below.<\/p>\n\n\n\n

Ghost Recon Breakpoint’s Gunsmith Updates<\/h2>\n\n\n\n

While most of these changes aren’t going to impact sniper gameplay, they will affect weapons such as SMGs; new stocks, more under-rail attachment options, and additional barrel lengths are coming. Check the full post from Ubisoft here<\/a>.<\/p>\n\n\n\n

New weapons (including much awaited scout variants)<\/h2>\n\n\n\n

First: We’re finally getting a MK17 Scout. While scout variants (which are just AR to DMR conversions) tend to be relatively weak, they do serve a purpose, and the MK17 has been a favorite of designated marksmen for some time. There are a number of other new weapons, including the much-loved Honey Badger, as well as new mechanics for getting them. I’ll spare you the details here; just go check out the corresponding post over at Ubisoft’s site<\/a>.<\/p>\n\n\n\n

The Pathfinder Class<\/h2>\n\n\n\n

Saving quite possibly the best for last, we have a new class coming. The Pathfinder class is more of a survivalist, but has some unique abilities that’ll make it pretty useful.<\/p>\n\n\n\n

You’ll be able to take over a rogue drone to do a number of things; here’s the list from the article.<\/p>\n\n\n\n

Armaros Interface (Special Ability)<\/strong>: Call a rogue Azrael Drone at a high altitude, where you can:<\/em><\/p>\n\n\n\n