{"id":6114,"date":"2022-11-27T19:53:10","date_gmt":"2022-11-28T01:53:10","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=6114"},"modified":"2022-11-27T19:55:54","modified_gmt":"2022-11-28T01:55:54","slug":"the-state-of-star-citizen-simulating-grief","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-state-of-star-citizen-simulating-grief\/","title":{"rendered":"The State of Star Citizen: Simulating Grief"},"content":{"rendered":"\n
So, in case you weren’t aware, I’m both a sucker for punishment (I’ve reviewed a LOT of Ubisoft games in my time) and a lover of details (based on the amount of detail I usually put in my guides).<\/p>\n\n\n\n
So, it’d seem obvious that I’m a Star Citizen backer, right?<\/p>\n\n\n\n
I recently managed to get my hands on a Thrustmaster T.16000M FCS; this is a flight control setup that includes the standard stick, as well as a throttle control AND rudder control pedals. I’ve always wanted this full setup, and getting it made me think it was time to get back into Star Citizen again and start playing for real.<\/p>\n\n\n\n
The following is what I did today. Be sure to stick around to the end of the story to get my thoughts on whether you should play or not.<\/p>\n\n\n\n
Star Citizen, as of 3.17.4, gives you a lot to do. While I could jump right into combat, I’ve JUST finished mapping my controls and need to get comfortable with it before I do bounty hunting missions or anything like that.<\/p>\n\n\n\n
So, I decide to do some small package deliveries; this will let me practice landing, and net me some cash, too.<\/p>\n\n\n\n