{"id":6214,"date":"2022-12-06T06:23:38","date_gmt":"2022-12-06T12:23:38","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=6214"},"modified":"2022-12-06T06:24:05","modified_gmt":"2022-12-06T12:24:05","slug":"the-basics-of-ship-based-stealth-gameplay-in-star-citizen","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-basics-of-ship-based-stealth-gameplay-in-star-citizen\/","title":{"rendered":"The basics of ship-based stealth gameplay in Star Citizen"},"content":{"rendered":"\n
Disclaimer: Star Citizen is still in alpha (version 3.17.4 as of writing this), so much of this information is subject to change. This is an early, simple primer on how ship-based stealth at it’s core operates in Star Citizen, however, so it should remain valid for some time.<\/em><\/p>\n\n\n\n
If you’re a fan of this site, you’re probably familiar with most basic stealth gameplay concepts. Crouching, cover, tall grass, and special stealth abilities are all “the norm” for stealth gameplay.<\/p>\n\n\n\n
Almost none of those can be applied to Star Citizen’s ship-based stealth systems, however, so I wanted to provide a basic primer on how ship-based stealth gameplay works in Star Citizen.<\/p>\n\n\n\n
The core principle of stealth gameplay in Star Citizen: Detection range<\/h2>\n\n\n\n