{"id":626,"date":"2020-09-13T09:39:33","date_gmt":"2020-09-13T14:39:33","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=626"},"modified":"2020-09-12T21:40:43","modified_gmt":"2020-09-13T02:40:43","slug":"ghost-gamer-history-shadow-company-left-for-dead","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-gamer-history-shadow-company-left-for-dead\/","title":{"rendered":"Ghost Gamer History: Shadow Company: Left For Dead"},"content":{"rendered":"\n

I have a confession to make.<\/p>\n\n\n\n

I rarely finish games. Only a select few have held my attention so well as to gain completion of the main story. I may love the game, and even repeatedly play it, but I frequently never finish them.<\/p>\n\n\n\n

I can’t explain why, really. This happens with a lot of games. Today’s Ghost Gamer History, however, is a unique case.. I’ve never even OWNED the game!<\/p>\n\n\n\n

I was introduced to Shadow Company: Left For Dead via, if I remember correctly, a CD-ROM that came with a gaming magazine that contained multiple game demos. That was how I got to play a lot of games in my youth; money was tight, and I rarely got to play any “new” games. Not to mention we were on severely bad dial-up back in the year 1999.<\/p>\n\n\n\n

\"\"<\/figure>\n\n\n\n

Still, that demo has a welcome place in my heart, and really pulled me deep into tactical gaming.<\/p>\n\n\n\n

I can’t tell you how many times I replayed that demo; it took me a while to really grasp the mechanics to actually complete the one mission the demo let you play, but I thought it was a really exceptional experience none the less.<\/p>\n\n\n\n

\"\"<\/figure>\n\n\n\n

The poor family computer was chuggling along to the amazing-for-the-time graphics, and I just couldn’t be drawn away. Even after rage-quitting due to failing the mission, I’d be thinking about it for 15-30 minutes until I eventually came back to try again.<\/p>\n\n\n\n

I was obsessed with the sniper character in the game. I actually, at one point, tried to complete the demo mission just by using him. I failed, of course, but it was still cool to try.<\/p>\n\n\n\n

When you’ve got games like Jagged Alliance and more to compete with, the fact that Shadow Company: Left For Dead stuck out (and got pretty good reviews overall<\/a>) is impressive.<\/p>\n","protected":false},"excerpt":{"rendered":"

I have a confession to make. I rarely finish games. Only a select few have held my attention so well as to gain completion of the main story. I may love the game, and even repeatedly play it, but I frequently never finish them. I can’t explain why, really. This happens with a lot of …<\/a><\/p>\n","protected":false},"author":1,"featured_media":631,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[16],"tags":[7,3,4],"games":[],"acf":[],"yoast_head":"\nGhost Gamer History: Shadow Company: Left For Dead - Ghost Gamer News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ghostgamer.news\/ghost-gamer-history-shadow-company-left-for-dead\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ghost Gamer History: Shadow Company: Left For Dead - Ghost Gamer News\" \/>\n<meta property=\"og:description\" content=\"I have a confession to make. 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