{"id":626,"date":"2020-09-13T09:39:33","date_gmt":"2020-09-13T14:39:33","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=626"},"modified":"2020-09-12T21:40:43","modified_gmt":"2020-09-13T02:40:43","slug":"ghost-gamer-history-shadow-company-left-for-dead","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-gamer-history-shadow-company-left-for-dead\/","title":{"rendered":"Ghost Gamer History: Shadow Company: Left For Dead"},"content":{"rendered":"\n
I have a confession to make.<\/p>\n\n\n\n
I rarely finish games. Only a select few have held my attention so well as to gain completion of the main story. I may love the game, and even repeatedly play it, but I frequently never finish them.<\/p>\n\n\n\n
I can’t explain why, really. This happens with a lot of games. Today’s Ghost Gamer History, however, is a unique case.. I’ve never even OWNED the game!<\/p>\n\n\n\n
I was introduced to Shadow Company: Left For Dead via, if I remember correctly, a CD-ROM that came with a gaming magazine that contained multiple game demos. That was how I got to play a lot of games in my youth; money was tight, and I rarely got to play any “new” games. Not to mention we were on severely bad dial-up back in the year 1999.<\/p>\n\n\n\n