{"id":6809,"date":"2023-01-31T11:23:06","date_gmt":"2023-01-31T17:23:06","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=6809"},"modified":"2023-01-31T11:23:08","modified_gmt":"2023-01-31T17:23:08","slug":"game-prices-are-increasing-but-game-quality-is-eh","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/game-prices-are-increasing-but-game-quality-is-eh\/","title":{"rendered":"Game prices are increasing, but game quality is.. Eh."},"content":{"rendered":"\n
When I was younger, brand-new AAA games cost $50.. Until they didn’t. The new standard price became $60; that price has been fairly consistent for a long time, and of course, we got to see some pretty dramatic growth in the gaming industry over the years to soften that blow.<\/p>\n\n\n\n
There is now an attempt to make $70 the new AAA standard price, but.. The most prominent launch at this new pricing model has also fallen pretty hard in general.<\/p>\n\n\n\n
Forspoken is an interesting game. I personally have been enjoying it (again, yes, I play stuff not just under the GGN niches), although it’s got a number of issues (which I wrote about on my personal blog<\/a>).<\/p>\n\n\n\n It’s easy to hate Forspoken, and I do believe there is a lot of overwrought criticism for the sake of clicks (who can get the most sass on Forspoken’s lass), but it’s not entirely unfounded (note: Frey herself is a fantastic character that’s just missing a lot of exposition, which is a writing\/directing issue).<\/p>\n\n\n\n The core quality of the game is pretty diminished, and one thing I’m seeing hearken back to the days of the $50 AAA game is the distinct lack of communication from the developers acknowledging these issues (aside from a very tone-deaf Steam Community post<\/a>).<\/p>\n\n\n\n The game is fun, but it is not $70 fun (or even $60).. And the fact that the developers aren’t even attempting to communicate with the user base – or provide a clear method for bug reporting – is pretty damning to the pricing model.<\/p>\n\n\n\n This transition has been coming a long time; a lot of developers have turned to deluxe editions, DLC and microtransactions in order to boost revenue, much to the chagrin of a fairly vocal number of gamers and industry writers. Of course, we’re now to the point to where those same problematic practices are going to stick around even with the new $70 base price once other developers decide to bite the bullet.<\/p>\n\n\n\n They may be feeling a little skittish, however, with how Forspoken has launched.<\/p>\n","protected":false},"excerpt":{"rendered":" When I was younger, brand-new AAA games cost $50.. Until they didn’t. The new standard price became $60; that price has been fairly consistent for a long time, and of course, we got to see some pretty dramatic growth in the gaming industry over the years to soften that blow. There is now an attempt …<\/a><\/p>\n","protected":false},"author":1,"featured_media":6811,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[],"games":[],"acf":[],"yoast_head":"\n