{"id":689,"date":"2020-09-23T05:49:53","date_gmt":"2020-09-23T10:49:53","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=689"},"modified":"2022-05-10T19:13:19","modified_gmt":"2022-05-11T00:13:19","slug":"ghost-recon-breakpoints-pathfinder-vs-sharpshooter","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-recon-breakpoints-pathfinder-vs-sharpshooter\/","title":{"rendered":"Ghost Recon Breakpoint’s Pathfinder vs. Sharpshooter"},"content":{"rendered":"\n

The new Pathfinder class is a hit-or-miss for some Ghost Recon Breakpoint players; It\u2019s unique special ability provides additional avenues for long-range gameplay, but some of its bonuses are of relatively limited use. When compared to the sharpshooter class, however, you may find that the Pathfinder works well for sniper gameplay. Let\u2019s start the comparison!<\/p>\n\n\n\n

The Sharpshooter Class<\/h2>\n\n\n\n
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The Sharpshooter class abilities<\/figcaption><\/figure>\n\n\n\n

The Sharpshooter class in Breakpoint has some great features depending on your playstyle; if you play with NPC markers turned on, the sensor launcher is one of the greatest tools available, but even without it you can still get a good idea of where enemies are. Armor buster is great, too, but when you look at the rest of the bonuses a Sharpshooter gets vs., say, the Panther class, you may find it a bit weak. Let\u2019s break it down.<\/p>\n\n\n\n

Pros of the Sharpshooter Class<\/h3>\n\n\n\n