{"id":724,"date":"2020-09-27T07:13:39","date_gmt":"2020-09-27T12:13:39","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=724"},"modified":"2020-09-27T07:13:41","modified_gmt":"2020-09-27T12:13:41","slug":"ghost-gamer-history-the-elder-scrolls","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ghost-gamer-history-the-elder-scrolls\/","title":{"rendered":"Ghost Gamer History: The Elder Scrolls"},"content":{"rendered":"\n

The Elder Scrolls series history is quite long and storied, and it has pretty much defined RPGs since the release of TES: Arena. <\/p>\n\n\n\n

You may be wondering.. Will, why are you writing about a general RPG? It’s not stealth-focused, so what does it have to do with GGN?<\/p>\n\n\n\n

Well, stealth mechanics in some form have been an important part of RPGs (especially fantasy RPGs) for a long time. TES: Arena had thief, burglar and assassin classes, and Daggerfall continued that.<\/p>\n\n\n\n

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