{"id":7291,"date":"2023-03-28T19:23:15","date_gmt":"2023-03-29T00:23:15","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=7291"},"modified":"2023-03-28T20:19:59","modified_gmt":"2023-03-29T01:19:59","slug":"the-last-of-us-part-1-has-a-serious-problem-on-pc","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-last-of-us-part-1-has-a-serious-problem-on-pc\/","title":{"rendered":"The Last of us Part 1 has a serious problem on PC"},"content":{"rendered":"\n
I’m sitting here writing this up now because, well.. I’m not exactly “playing” the game, yet I feel like I should share a bit of my own cautious tale to confirm all the cautious tales circulating about The Last of us Part 1 on PC.<\/p>\n\n\n\n
It is among the worst PC ports I’ve played.. Not the worst, mind you, but it’s definitely up there.<\/p>\n\n\n\n
And this is before I even get to PLAY the game.<\/p>\n\n\n\n
I have a pretty decent gaming rig; above the recommended specs, in fact.<\/p>\n\n\n\n
My question is this: Why is it going to take over an hour to build the shaders for this game?<\/p>\n\n\n\n