{"id":7291,"date":"2023-03-28T19:23:15","date_gmt":"2023-03-29T00:23:15","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=7291"},"modified":"2023-03-28T20:19:59","modified_gmt":"2023-03-29T01:19:59","slug":"the-last-of-us-part-1-has-a-serious-problem-on-pc","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-last-of-us-part-1-has-a-serious-problem-on-pc\/","title":{"rendered":"The Last of us Part 1 has a serious problem on PC"},"content":{"rendered":"\n
I’m sitting here writing this up now because, well.. I’m not exactly “playing” the game, yet I feel like I should share a bit of my own cautious tale to confirm all the cautious tales circulating about The Last of us Part 1 on PC.<\/p>\n\n\n\n
It is among the worst PC ports I’ve played.. Not the worst, mind you, but it’s definitely up there.<\/p>\n\n\n\n
And this is before I even get to PLAY the game.<\/p>\n\n\n\n
I have a pretty decent gaming rig; above the recommended specs, in fact.<\/p>\n\n\n\n
My question is this: Why is it going to take over an hour to build the shaders for this game?<\/p>\n\n\n\n What’s even more insane is that the developers clearly KNOW it’s going to take a while because they started building them the moment you launched it, it seems. Performance throughout the introduction, menus and more is just ATROCIOUS. I’m talking multi-second freezes with no clear indication of what is going on. I didn’t even know the shaders were building until I got to the main menu and saw I had 5% of the shaders built (and that’s after looking through the variety of settings available at initial configuration).<\/p>\n\n\n\n I’m sitting at 16% right now while I type this.<\/p>\n\n\n\n At this point, I don’t think I’m even going to have the time to play the game itself, and will instead have to come back to it tomorrow.<\/p>\n\n\n\n Oh, and another not so good sign: The control indicators to get through the menu? Most of them all correspond to a normal keyboard key; arrow keys, R, space.. And then the “back” key is.. Well, you’d expect “Esc”, right?<\/p>\n\n\n\n No, it’s just “Back”.<\/p>\n\n\n\n They literally forgot to change the designation for the key in navigation. <\/p>\n\n\n\n The Escape key functions as a back key, thankfully, without any remapping of controls. *update* <\/strong>Actually, the Escape key only functions as a back key in certain contexts.. In-game it apparently really means the backspace key, but that key doesn’t work in menu navigation for whatever reason.<\/em><\/p>\n\n\n\n I may have been a little prophetic when I noted the “Captured on PS5” screenshots on Steam<\/a>.<\/p>\n\n\n\n Here’s hoping they get a patched build out soon that fixes the numerous issues folks are having..<\/p>\n\n\n\n ..Or that Steam will honor refunds past the 2 hour mark because of the damned shader building.<\/p>\n\n\n\n *sigh*.. 18%.<\/p>\n\n\n\n *update*<\/strong> The entire process took about 75 minutes to build shaders and load a new game. This is.. Pretty ridiculous, honestly, so if you’re interested in the game, I’d suggest you wait for it to be optimized further; You’ll be blowing past the standard Steam refund time limit (2 hours) pretty quick thanks to shader builds, load times, and the game introduction.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":" I’m sitting here writing this up now because, well.. I’m not exactly “playing” the game, yet I feel like I should share a bit of my own cautious tale to confirm all the cautious tales circulating about The Last of us Part 1 on PC. It is among the worst PC ports I’ve played.. Not …<\/a><\/p>\n","protected":false},"author":1,"featured_media":7293,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[9],"tags":[7,3],"games":[76],"acf":[],"yoast_head":"\n<\/a>