{"id":7394,"date":"2023-04-23T07:42:39","date_gmt":"2023-04-23T12:42:39","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=7394"},"modified":"2023-04-23T07:42:43","modified_gmt":"2023-04-23T12:42:43","slug":"the-division-heartland-new-video-confirms-stealth-mechanics","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/the-division-heartland-new-video-confirms-stealth-mechanics\/","title":{"rendered":"The Division Heartland: New Video Confirms Stealth Mechanics"},"content":{"rendered":"\n

I’ve been somewhat gun-shy with Ubisoft as of late; They have been continuously pushing more generic games designed to capitalize on their existing IP (such as XDefiant) while not giving us any information on the new Assassin’s Creed titles in progress, nor the supposed remake of Splinter Cell (although there are rumors of a thankfully cancelled Splinter Cell Battle Royale, which.. why?) despite fans anxiously wanting to consume anything related to them.<\/p>\n\n\n\n

The Division is a title that seems to have lasted through all the weirdness. I played both 1 and 2, and actually enjoyed 2 the most, so when Heartland was leaked a while back showing stealth mechanics<\/a>, I was cautiously optimistic.<\/p>\n\n\n\n

It appears to have been given the same treatment as AC and Splinter Cell in that we haven’t heard much until recently, and it appears to reaffirm my suspicions that The Division Heartland will have at least cursory stealth mechanics (as well as a basic survival system).<\/p>\n\n\n\n

Let’s break it down.<\/p>\n\n\n

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