{"id":741,"date":"2020-10-01T06:14:03","date_gmt":"2020-10-01T11:14:03","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=741"},"modified":"2022-05-14T08:40:39","modified_gmt":"2022-05-14T13:40:39","slug":"aragami-2-more-gameplay-details-revealed","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/aragami-2-more-gameplay-details-revealed\/","title":{"rendered":"Aragami 2: More gameplay details revealed"},"content":{"rendered":"\n
It looks like at least one developer is listening after I shared my opinion on letting gamers fail at stealth<\/a>. Aragami 2 will actually allow us to engage in combat when stealth fails (or, you know, whenever), giving us more options. It’s a minor improvement, but at least they are opening up the formula a bit more. From the interview: <\/p>\n\n\n\n For\u00a0Aragami 2<\/em>, we took inspiration from games like\u00a0Tenchu, Dishonored<\/em>\u00a0or\u00a0Metal Gear Solid<\/em>. These are games which focus on stealth gameplay, but give the player an option to fight and defend yourself in order to get away from a bad situation or just to make the final push towards your objective.<\/p>-David Le\u00f3n, Lince Works<\/cite><\/blockquote>\n","protected":false},"excerpt":{"rendered":" It looks like at least one developer is listening after I shared my opinion on letting gamers fail at stealth. Aragami 2 will actually allow us to engage in combat when stealth fails (or, you know, whenever), giving us more options. It’s a minor improvement, but at least they are opening up the formula a …<\/a><\/p>\n","protected":false},"author":1,"featured_media":323,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[9],"tags":[5,3],"games":[39],"acf":[],"yoast_head":"\n