{"id":7416,"date":"2023-05-02T06:39:32","date_gmt":"2023-05-02T11:39:32","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=7416"},"modified":"2023-05-02T17:53:17","modified_gmt":"2023-05-02T22:53:17","slug":"redfall-first-impressions","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/redfall-first-impressions\/","title":{"rendered":"Redfall First Impressions"},"content":{"rendered":"\n
I have a love\/hate relationship with Arkane, and Redfall seems to bring about a bit of both feelings.<\/p>\n\n\n\n
Dishonored? Loved it.<\/p>\n\n\n\n
Deathloop? Not my cup of tea.<\/p>\n\n\n\n
Redfall? It’s.. Eh.<\/p>\n\n\n\n
I’m not too far off from “real” reviewers in that I didn’t really get to experience the game as early as I’d like in order to put together a real review, although in my case it’s because Arkane isn’t going to give one iota about my opinion on their games until GGN gets much larger.<\/p>\n\n\n\n
The problem here is Arkane wants to feel like an all-grown-up AAA studio and release buggy games like Bethesda, but they don’t have the chops and charm that Bethesda’s buggy releases can endear you to despite being a subsidiary of Zenimax.<\/p>\n\n\n\n