{"id":7580,"date":"2023-06-11T18:39:05","date_gmt":"2023-06-11T23:39:05","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=7580"},"modified":"2023-06-11T18:39:11","modified_gmt":"2023-06-11T23:39:11","slug":"wfls-reactions-to-the-starfield-deep-dive-video","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/wfls-reactions-to-the-starfield-deep-dive-video\/","title":{"rendered":"WFL’s reactions to the Starfield Deep Dive video"},"content":{"rendered":"\n

Bethesda has released a 45 minute deep dive video on Starfield, and.. Wow, that’s a lot of stuff covered in 45 minutes.<\/p>\n\n\n\n

So much so that I decided to (quickly) summarize a number of points that the GGN readership might be interested in. I’m going to keep it brief, quickly pointing out things I learned from the deep dive that I’m sure you’re curious about as a reader of this site. Let’s get into it.<\/p>\n\n\n\n

Starfield is more of a space opera than Star Citizen; that’s not a bad thing, but it is something to keep in mind.<\/p>\n\n\n\n

Cities\/worlds seem to adopt a pure culture rather than a diverse one.. You\u2019ve got the Firefly city, the Cyberpunk 2077 city, etc.<\/p>\n\n\n\n

Of course it starts out with you waking up a-la New Vegas.<\/p>\n\n\n\n

Starfield\u2019s character creator: They still can\u2019t do hair\/beards right.<\/p>\n\n\n\n

Hero Worshipped.. Holy shit, it\u2019s Oblivion’s adoring fan. I am not even kidding, they are bringing the adoring fan back.<\/p>\n\n\n\n

Skills is interesting, utilizing ranks like Skyrim, but also integrating challenges to unlock ranks not unlike Ghost Recon Breakpoint\u2019s class unlocks.<\/p>\n\n\n\n

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Hooray! There is stealth in Starfield.<\/figcaption><\/figure>\n\n\n\n

Looks like it actually DOES have a stealth system (including classic pickpocket skills)! It’s a lot like classic Bethesda-style stealth, too, which can be a good thing.<\/p>\n\n\n\n

Dialog plays out a lot like Fallout, with choices based on your skills\/traits\/etc.<\/p>\n\n\n\n

Exploration and whatnot also seems to borrow from No Man\u2019s Sky.<\/p>\n\n\n\n

It\u2019s not going to be as detailed in mechanics as Star Citizen, but it\u2019s not intended to be: It\u2019s not a sim game, and is designed to be approachable.<\/p>\n\n\n\n

Ship customization is cool. You can buy a base ship, customize\/upgrade it, hire a crew, etc. They are modularly designed, and you can upgrade systems, or deep-dive and really, REALLY tweak the ship design. Very much a snap together modular system, and you can go crazy with it.<\/p>\n\n\n\n

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Yes, this is an example of a “ship” you can build.. and yes, it can fly.<\/figcaption><\/figure>\n\n\n\n

There are crafting mechanics.<\/p>\n\n\n\n

Companions have skills and whatnot, and you can romance them as well. You can assign them to your ship\/outpost, and they can come with you in the field too.<\/p>\n\n\n\n

Space fighting includes power system management. A bit more detailed than Star Citizen in some ways, but also simpler in others. Power to engines speeds you up, for example.<\/p>\n\n\n\n

Unlocking skills improve your ship combat abilities too, like being able to target subsystems.<\/p>\n\n\n\n

Looting isn\u2019t as immersive as SC in space, but it\u2019s designed to be easy.<\/p>\n\n\n\n

You can board enemy ships, too, and capture the ship, which means having multiple ships in your fleet.<\/p>\n\n\n\n

Can trade with or pirate other ships. <\/p>\n\n\n\n

With planets, you can land anywhere, scan planets for resources, etc etc.. It mixes procedural design with some hand-crafted environments and locations. There are over 1,000 planets, apparently.<\/p>\n\n\n\n

You can build outposts on planets wherever you like, too. These outposts can harvest resources and be a hangout for you and your crew. This includes decoration. Operates on a mix of top-down designing as well as Fallout 4 ground-level placement of stuff.<\/p>\n\n\n\n

Outposts can also be used for crafting and research, to unlock new stuff (including weapon parts; there is a lot of weapon customization a-la Fallout 4).<\/p>\n\n\n\n

Zero-G mechanics look pretty good; ballistic weapon recoil can even affect your zero-G movement.<\/p>\n\n\n\n

Of note: Ballistics aren\u2019t as detailed as to include bullet drop, so keep that in mind.<\/p>\n\n\n\n

Those are my thoughts, folks!<\/strong> Here’s the full video if you’d like to take a look yourself.<\/p>\n\n\n\n

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