{"id":7681,"date":"2023-07-10T17:40:38","date_gmt":"2023-07-10T22:40:38","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=7681"},"modified":"2023-07-10T17:40:41","modified_gmt":"2023-07-10T22:40:41","slug":"ac-mirage-wont-have-an-xp-system","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/ac-mirage-wont-have-an-xp-system\/","title":{"rendered":"AC Mirage Won’t Have an XP system"},"content":{"rendered":"\n

According to the most recent video from Ubisoft, Assassin’s Creed Mirage won’t have XP-based character levels! That means no grinding to reach certain levels, but more importantly, it means no grinding to unlock certain abilities.<\/p>\n\n\n\n

Abilities themselves are tied to the story progression, which makes sense; Mirage focuses more on the classic Assassin’s Creed gameplay, which means focusing more on classic Assassin’s Creed story progression.<\/p>\n\n\n\n

Story delivery is a critical part of the game here, so tying in ability unlocks to story progression makes a lot of sense. <\/p>\n\n\n\n

I will note that there is still a skill point system, but we can assume based on what was said that these skill points are rewarded as part of story progression.<\/p>\n\n\n\n

Ghost of Tsushima<\/a> operated on a similar system, and is widely considered to be a spiritual successor to the AC series (or an AC set in Japan, if you will).<\/p>\n\n\n\n

Progress in the game is also apparently tracked via ranks in the Brotherhood; As you progress you’ll gain skill points, unlock new cosmetics and abilities, and tools (which can also be upgraded, much like Ghost of Tsushima).<\/p>\n\n\n\n

Watch the full video from Ubisoft below.<\/p>\n\n\n\n

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