{"id":7898,"date":"2023-09-10T15:39:17","date_gmt":"2023-09-10T20:39:17","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=7898"},"modified":"2023-09-10T15:39:19","modified_gmt":"2023-09-10T20:39:19","slug":"starfield-review","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/starfield-review\/","title":{"rendered":"Starfield Review"},"content":{"rendered":"\n

I\u2019ve played a lot of Bethesda games over the years. I\u2019ve got just a ridiculous amount of hours logged total in the TES and Fallout games. I\u2019ve even done some light modding in the Morrowind, Oblivion and Skyrim titles.<\/p>\n\n\n\n

When I found out that Bethesda was putting out a new open world IP, I was excited. Bethesda\u2019s open world gameplay tends to be pretty good (although I\u2019m not a fan of the MMO TES & Fallout titles).<\/p>\n\n\n\n

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I couldn\u2019t wait to jump into the cockpit, metaphorically speaking<\/figcaption><\/figure>\n\n\n\n

You see, you can pretty much assume it\u2019ll be \u201cFallout in space\u201d, or \u201cSkyrim in space\u201d.. Which is a good thing in my opinion.<\/p>\n\n\n\n

While Ubisoft is trying hard to homogenize it\u2019s titles down to a formula that\u2019ll sell, Bethesda has made the effort to distill their open world titles into a formula that\u2019s fun.<\/p>\n\n\n\n

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Be prepared for a lot of info dumps from me in this review<\/figcaption><\/figure>\n\n\n\n

So, if you\u2019ve got a limited amount of time and don\u2019t want to read the full review, that\u2019s the most important part.<\/p>\n\n\n\n

For the rest of you, let\u2019s break things down.<\/p>\n\n\n

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