{"id":8080,"date":"2023-10-19T05:40:41","date_gmt":"2023-10-19T10:40:41","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=8080"},"modified":"2024-01-03T05:57:59","modified_gmt":"2024-01-03T11:57:59","slug":"does-weapon-range-matter-in-starfield","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/does-weapon-range-matter-in-starfield\/","title":{"rendered":"Does weapon range matter in Starfield?"},"content":{"rendered":"\n

As someone who makes a hobby out of pushing a 22LR rifle out past it’s effective range (400 yards is my best thus far), I enjoy doing the same in video games.<\/p>\n\n\n\n

When Starfield came out, I was initially disappointed in the “Range” weapon stat; in even the most optimized states it only got as high as around 160 or 170 meters, which felt.. Sad, to me.<\/p>\n\n\n\n

As it turns out, the range weapon stat is more of a suggestion than a rule, and after some testing, I have some (thankfully simple) information for you on how the range stat actually works in Starfield.<\/p>\n\n\n

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