{"id":8094,"date":"2023-10-23T05:38:54","date_gmt":"2023-10-23T10:38:54","guid":{"rendered":"https:\/\/ghostgamer.news\/?p=8094"},"modified":"2024-01-03T05:57:58","modified_gmt":"2024-01-03T11:57:58","slug":"squadron-42-is-a-lot-further-along-than-expected","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/squadron-42-is-a-lot-further-along-than-expected\/","title":{"rendered":"Squadron 42 is a LOT further along than expected"},"content":{"rendered":"\n

If you had told me last year to expect a major announcement of Squadron 42 being in what is essentially a fully playable state and heading off to polish, I would’ve told you there’s no way that’s on anybody’s bingo card.<\/p>\n\n\n\n

For those of you who aren’t aware, Squadron 42 is the single-player counterpart to Star Citizen; essentially a new Wing Commander game. They both share universes, functional gameplay, ships and more, but Squadron 42 is offline and has the standard singleplayer story.<\/p>\n\n\n\n

Here’s the announcement from CitizenCon:<\/p>\n\n\n\n

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