{"id":921,"date":"2020-10-26T09:49:51","date_gmt":"2020-10-26T14:49:51","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=921"},"modified":"2022-11-27T19:55:56","modified_gmt":"2022-11-28T01:55:56","slug":"star-citizen-may-provide-detailed-sniper-mechanics","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/star-citizen-may-provide-detailed-sniper-mechanics\/","title":{"rendered":"Star Citizen may provide detailed sniper mechanics"},"content":{"rendered":"\n

Star Citizen is a rather massive game. While most think of Star Citizen as a space sim, it’s got much more to it beyond flying, shooting, delivering and mining.<\/p>\n\n\n\n

The ground-game of Star Citizen is just as expansive as the space-game, and it looks like those of us who are fans of a little detail in sniper mechanics may get an experience that makes it worthwhile.<\/p>\n\n\n\n

\"\"
Weapon zeroing is listed in the road map, coming soon<\/figcaption><\/figure>\n\n\n\n

I’ll admit that I’ve been a bit lax in studying what’s coming in Star Citizen; I’ve been mostly focused on ship stealth mechanics. While my ultimate goal in gameplay is to do some hunting of space-critters (something devs have confirmed will be a thing), I also wanted to be able to be a sneaky (non-thief) pilot, and figured the ground game was just going to be “eh” for snipers.<\/p>\n\n\n\n

Not so. In fact, one Redditor captured some rather extreme range shooting in the latest version of Star Citizen<\/a>.<\/p>\n\n\n\n

Once I saw that, I knew I needed to do some digging.<\/p>\n\n\n\n

Weapon zeroing is slated to come in the 3.12 update this year<\/a>, but we can’t really guarantee that given how hard it is for RSI to stick to their roadmaps.<\/p>\n\n\n\n

I’m not expecting anything crazy like Arma 3 with ACE, but given that bullet physics are going to be a thing along with zeroing, we’ll at least have a sniper experience better than most out there.<\/p>\n\n\n\n

What I’m wondering is how energy-based sniper rifles will play out. Will they have some sort of limitation to make choosing a ballistic variant more palatable, or are they just going to be the winning rifle 24\/7?<\/p>\n\n\n\n

We can only hope, wait, and see.<\/p>\n","protected":false},"excerpt":{"rendered":"

Star Citizen is a rather massive game. While most think of Star Citizen as a space sim, it’s got much more to it beyond flying, shooting, delivering and mining. The ground-game of Star Citizen is just as expansive as the space-game, and it looks like those of us who are fans of a little detail …<\/a><\/p>\n","protected":false},"author":1,"featured_media":922,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[9],"tags":[6,2],"games":[71],"acf":[],"yoast_head":"\nStar Citizen may provide detailed sniper mechanics - Ghost Gamer News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ghostgamer.news\/star-citizen-may-provide-detailed-sniper-mechanics\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Star Citizen may provide detailed sniper mechanics - Ghost Gamer News\" \/>\n<meta property=\"og:description\" content=\"Star Citizen is a rather massive game. 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