{"id":990,"date":"2020-11-17T19:05:43","date_gmt":"2020-11-18T01:05:43","guid":{"rendered":"http:\/\/localhost\/ggndev\/?p=990"},"modified":"2022-05-09T18:12:21","modified_gmt":"2022-05-09T23:12:21","slug":"assassins-creed-valhalla-first-impressions","status":"publish","type":"post","link":"https:\/\/ghostgamer.news\/assassins-creed-valhalla-first-impressions\/","title":{"rendered":"Assassin’s Creed Valhalla: First Impressions"},"content":{"rendered":"\n
Assassin’s Creed Valhalla, the latest entry in the Assassin’s Creed series, has officially surprised me.<\/p>\n\n\n\n
It’s good. Very good. I’m still working my way through it, and while I had planned on putting together a review today, I don’t feel the review would do it justice.<\/p>\n\n\n\n
Most would have expected it to follow the direction laid out by Origins and Odyssey: Simplified skills and mechanics, approachable combat, and a sprawling open world.<\/p>\n\n\n\n
While we get the sprawling open world, Ubisoft actually took a step back and appeared to say.. “Let’s add some detail”.<\/p>\n\n\n\n
What has come about is something that takes the combat and strategy of souls-like games, thrown in an exceptionally detailed (and unique) skill\/leveling system, and also ensures that people like me (who have physical impairments that make souls-like games impossible to play) have difficulty options available to make the game perfectly playable, while still challenging.<\/p>\n\n\n\n
Previous recent entries to the AC series have simple mechanics and a lot of hand-holding. That isn’t the case with Valhalla; there is a real, open, challenging experience for all who seek it.<\/p>\n\n\n\n
At first, I was confused. Was I really playing an AC game? Ubisoft’s Watch Dogs Legion seemed like more what they would release; easy, approachable, and not a lot of challenge to it for experienced gamers.<\/p>\n\n\n\n
Valhalla really creates an experience that reminds me of games like Morrowind, which was mechanically one of the best games in the Elder Scrolls series in my opinion.<\/p>\n\n\n\n
Honestly, I feel like Ghost of Tsushima is more a spiritual successor following Odyssey and Origins than Valhalla. I adore Ghost of Tsushima<\/a>, but Assassin’s Creed Valhalla exists on another level.<\/p>\n\n\n\n You’ll have to wait for a full review because, in my mind, this game deserves a good amount of attention. The work Ubisoft has done here is impressive, and despite a number of bugs (I’m playing the PS4 version), it’s just simply a great game that fans new and old should be able to appreciate.<\/p>\n","protected":false},"excerpt":{"rendered":" Assassin’s Creed Valhalla, the latest entry in the Assassin’s Creed series, has officially surprised me. It’s good. Very good. I’m still working my way through it, and while I had planned on putting together a review today, I don’t feel the review would do it justice. Most would have expected it to follow the direction …<\/a><\/p>\n","protected":false},"author":1,"featured_media":993,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[8],"tags":[5,3],"games":[29],"acf":[],"yoast_head":"\n