Use the reticle like a bullet drop compensator in Breakpoint with this guide!
Ghost Recon Breakpoint is a fun game for snipers. With the weapons and customization, you’ve got a lot of choices you can make. Sure, you can’t really hit much by yourself outside of around 550-600m due to draw distance restrictions, but the bullet drop and limited zoom optics still creates a fun challenge for snipers.
This guide covers multiple sniper rifles and DMRs, demonstrating with a handy bullet drop chart (overlaid on corresponding reticles) for the best combinations of rifles, skills, attachments and optics. Feel free to save these images, but don’t forget to bookmark this page! As new combinations come out (through new rifles, new attachments, or new functionality in attachments) this guide will be updated.
Let’s start with the VC16 reticle.
VC16 bullet drop chart
with the MK14, Scorpio Scout and G28 DMRs
The VC16 is a relatively recent addition in optics, featuring a variable zoom. Note that this bullet drop chart is only valid when zoomed in at 6x; since Breakpoint doesn’t offer first focal plane optics, that’s the only way it’ll be useful for bullet drop. Be sure to note the equipment & skills in the upper-left!
TARS101 Bullet Drop Chart
with the Recon A1 sniper rifle and MK17 Scout DMR
The TARS101 only offers a 5x zoom, but it also has the most useful reticle even when not using it as a true bullet drop compensator. You can see that this allows you to make simple use of the Recon A1 out to 700m easily; while you won’t be hitting NPCs solo from that range, you can hit some fixed emplacements (such as turrets and power generators) at that range.