I'VE MOVED: Nerfed Gamer is a new, more casual (ad-free!) gaming blog not limited to specific niches! Visit Nerfed Gamer
Don’t want to watch the video? Read the transcript below!

Hello Ghosts! Finally, we have the long-awaited review of a DMR that has been wish-listed for numerous Ghost Recon Breakpoint players for some time now: The M110.

First, don’t forget to like the video & sub if you want to see more Ghost Recon Breakpoint and other stealth & sniper game content!

Range-wise, the M110 is in the upper tier, about on-par with the SVD & OTS 3, and damage-wise it took 28 shots to destroy a Landscape Mk. II with just slightly more damage than the G28.

Full DMR bullet drop and damage chart as of reviewing the M110

Regarding sound detection range, you’ll be heard at 19 meters suppressed and 195 meters unsuppressed. This isn’t anything special here, and is pretty much the norm for non-scout-variant DMRs within a 5-10 meter area.

As far as attachments go the M110 allows for quite a variety of customization options, including barrel length, muzzles, underbarrel, optics, magazines, rail, and even the butt stock.

What makes the M110 interesting, besides the unique suppressed sound, is that it’s bullet drop pattern works well with the VC16 optic when you don’t use Ballistic Advantage and you equip a range finder with the standard barrel. You can see the pattern here up to 500 meters:

The M110 with the VC-16 optic and recommended equipment

Overall, the M110 serves the DMR role well and has a fair amount of versatility, although at longer ranges you may struggle a bit with it. What I can’t get past, however, is the unique suppressed sound. I haven’t been out to a range in forever, and I live in a state where suppressors aren’t available for civilian use, but it just sounds.. Off to me. Of course, this is in comparison to the other rifles in-game. If you’ve shot an M110 or similar rifle build suppressed in the real world, please share your experience in the comments below!